CONSTELLACTION

An emergent a/v installation.
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Combining bits, beats and atoms.
Art, tech & design for the postdigital age

Projects

  • CONSTELLACTION

    An emergent A/V installation



    Background.
    panGenerator has been invited by Copernicus Science Center (pl: Centrum Nauki Kopernik) to create an unique experience for the new media and technology - oriented Transformations Festival( pl: Przemiany Festiwal ). Given the central idea of this years edition - empowering people via new tools such as 3d printing and new collaboration frameworks, we decided to implement idea that we came up few years ago. We’ve been tired of interactive installations driven by the complexed, centralised software and hardware and strived for something that generates intricate emergent behaviours based on very simple and autonomous building blocks. And that’s how CONSTELLACTION was born.

    Technical implementation.
    The main, and only component of this interactive installation/experience is small, vacuum formed tetrahedron. Inside there is a custom made electronics driven by ATtiny24A microcontroller which had all of the things we were looking for - it was working with voltages as low as 1.8V, consumed small amounts of current and had enough i/o pins. For light detection we’ve used three standard photoresistors, each pointed to corresponding face and the same amount of SMD LED’s were used for producing light. On top of that we’ve added a tiny buzzer making some noise along with the blink. As for power supply two CRC2032 batteries were used, and thanks to heavy power consumption optimisations (such as utilising watchdog timer) the tetrahedrons are working even today - a month after the event.

    Results.
    The rules of behaviour are dead simple - if the tetrahedron detects sudden change of light intensity ( caused for example by casting shadow or pointing a flashlight ) it blinks for a short period of time with fixed delay, additionally making a sound. When there are other tetrahedrons nearby they might catch this light and pass it further, giving an effect of a “light wave”. The high-level patterns are built upon this simple rule and are shaped by the participants playing with the installation consisted of 400 blinking tetrahedrons. In result the CONSTELLACTION “shape” evolved and branched during the evening, depending on the creativity and decentralised, collaborative effort of the whole audience, effectively showing what’s emergence is all about.

    CREDITS

    • Piotr Barszczewski

      co-design, co-development

    • Krzysztof Cybulski

      co-design

    • Krzysztof Goliński

      co-design, co-development

    • Jakub Koźniewski

      co-design

    BASIC INFO

    • Date: September 2013
    • Client: Copernicus Science Center (pl: Centrum Nauki Kopernik)
    • Tags: emergent, light, ATtiny, interactive, installation
  • TACTILU

    A bracelet for remote tactile communication ( work in progress ).



    TACTILU is a research project embracing remote haptic/tactile communication. TACTILU takes a form of a bracelet capable of transmitting the touch between two individuals via bluetooth and internet connection provided by the smartphones. It's based on technologies like flexinol wire for actuation of touch and QTC ( quantum tunneling composite ) on the touch sensor layer.
    TACTILU is produced together with Polish bureau of Cheil ( cheil.com ) for ITAKA Foundation - Centre for Missing People

    CREDITS

    • Jakub Koźniewski

      original concept, design, co-development

    • Piotr Barszczewski

      co-design, co-development

    • Krzysztof Goliński

      co-design, co-development

    BASIC INFO

    • Date: March 2013 - *
    • Client: Cheil / ITAKA Foundation
    • Tags: arduino, tactile, bracelet, wristband, wearable, touch, teleintimacy, remote
  • Dummy

    Just testing...



    Aquaristics in relation to art, live organism as a database Transposition of movement to form, bio-art and DIY culture.
    Part of BEATS, BITS, ATOMS exhibition.

    CREDITS

    • Krzysztof Goliński

      orginal concept, design, development

    BASIC INFO

    • Date: May 2012
    • Client: National Center for Culture / Kordegarda Gallery
    • Tags: fish, 3d print, data visualization
  • Float

    the unaware 'subcreator' in the creative process



    This work is a voice in the debate on the role of the unaware 'subcreator' in the creative process. Living organism is treated as a source of data, used here as an artistic means.Movements of an aquarium fish are traced by two cameras and transposed into a generative three-dimensional sculpture. The seemingly chaotic forces of nature get digitalised and algorithmically transformed. A statistical transposition of the movements into an object allowed the artist to produce a few 3D prints exhibited alongside the aquarium. The accompanying projection showed the object currently being 'carved' by the movements of the fish. The installation offers a good example of how technology can serve to broaden our perception of beauty, uncovering previously unreachable layers of reality and providing us with an interface between our senses and the unperceivable.

    CREDITS

    • Krzysztof Goliński

      orginal concept, design, development

    BASIC INFO

    • Date: May 2012
    • Client: National Center for Culture / Kordegarda Gallery
    • Tags: fish, 3d print, data visualization
  • Dodecaudion

    A spatial, gestural a/v controller.



    Dodecaudion is a project of pangenerator / hedoco product
    Key idea behind this project was to create a new means of expression in live electronic music. performer controls sound by moving hands and/or whole body around dodecaudion. each of 12 sides has it's own infrared distance sensor so fluid control over sound characteristics is possible.
    Main shape of this device is based on dodecahedron - a platonic solid of 12 faces the skeleton was 3d printed in ABS using FDM method and the faces were laser-cut in aluminium
    The "brain" of dodecaudion is based on arduino augmented with custom shield which collects outputs from the sensors. bluetooth modem is responsible for providing wireless communication with host computer. dodecaudions data stream is then redispatched in form of osc messages that is supported by many audio synthesis environments, vj software and creative coding platforms ( such as openframeworks, processing etc )

    CREDITS

    • Jakub Koźniewski

      original concept, desing, co-development

    • Piotr Barszczewski

      co-development

    • Krzysztof Cybulski

      sound design

    BASIC INFO

    • Date: 2010-2011
    • Client: Hedoco
    • Tags: arduino, processing, audiovisual, distance, gestural, music

  • 1.4615e+48

    Generative a/v led painting



    CREDITS

    • Jakub Koźniewski

      original concept, visual design, co-development

    • Piotr Barszczewski

      co-development

    • Krzysztof Goliński

      support

    • Krzysztof Cybulski

      sound/visual design

    BASIC INFO

    • Date:2011
    • Client: Gallery 2.0
    • Tags: arduino, processing, audiovisual, led, generative
  • City, paint, machine

    A robotic portrait of street dynamics



    Painting that paints itself. A portrait of street dynamics in Krakowskie Przedmieście An expressionistic-mechanical abstraction. Part of the BEATS, BITS, ATOMS exhibition.
    Created painting s were a result of tracking movement on the street in front of Kordegarda gallery in may 2012. Each painting captures unique patterns of movement on different days.

    CREDITS

    • Piotr Barszczewski

      orginal concept, design, development

    BASIC INFO

    • Date: May 2012
    • Client: National Center for Culture / Kordegarda Gallery
    • Tags: openCV, paint, arduino, data visualisation
  • K!Labo

    A collaborative table for work and play.



    K!-LABO is a collaborative project created together with WWAA architecture / design studio and exhibited at Kordegarda galery. WWAA designed the table with co-working in mind, creating an object which, by it's modular form and lots of edges, allows comfortable work of a whole team. We elaborated on a concept of collaborative qualities provided by the table and augmented it with sound and visuals. Each of the table edges is treated as kind of a virtual string, movements of which are controlled by the people wandering around. Movement is interpreted both visually and musically, transforming the table into a form of a audiovisual collaborative instrument.

    CREDITS

    • Piotr Barszczewski

      co-development

    • Krzysztof Goliński

      co-development

    • Krzysztof Cybulski

      sound design

    • Jakub Koźniewski

      visuals design, co-development

    BASIC INFO

    • Date: February 2012
    • Client: National Center for Culture / Kordegarda Gallery
    • Tags: open frameworks, processing, openCV, realtime sound
  • Non-video game

    Is a word worth a thousand pictures ?



    A non-video game consisting of an 8-bit Nintendo pad clone and a thermal printer premiered at the Reading Lab at the European Culture Congress (culturecongress.eu/) - which was the biggest cultural event in Europe of 2011.
    Non-video game is an interactive non-linear story in which the player can take actions ( using controller pad buttons ) that alter the narrative ( written by Łukasz Orbitowski ) - including fatal scenarios for the main protagonist...
    The length of the printout offers a tangible record of the decisions the player makes along the way. The game features numerous narrative branches that require several run-throughs to fully explore. Is a word worth a thousand pictures ?

    CREDITS

    • Jakub Koźniewski

      original concept

    • Piotr Barszczewski

      co-development

    • Krzysztof Goliński

      co-development

    BASIC INFO

    • Date: September 2011
    • Client: National Audiovisual Institute
    • Tags: arduino, game, tangible, interactive story, thermal printer
  • Peacock

    Kinetic mapping a/v installation



    PEACOCK is an interactive kinetic audiovisual installation. Its based on "kinetic" or "robotic" mapping - a technique still in its infancy. As such it's a project undergoing constant development - synchronisation of motor motion and visuals, latency etc is constantly improved. This is just a quick'n'dirty demo/test/preview of the concept of using it as a live a/v performance tool, although it could be used in stand alone autonomous mode (installation) as well. PEACOCK has been shown first time at BEATS, BITS, ATOMS exhibition in Kordegarda gallery in Warsaw - see it here ( starts @ 1 :08 )
    Some techniques / software / hardware involved: processing + GLGraphics + glsl shaders, reaktor5, osc, arduino, stepper motors...

    CREDITS

    • Jakub Koźniewski

      original concept, design, engineering, development

    • Krzysztof Cybulski

      sound design,
      sound programming

    • Piotr Barszczewski

      co-development

    • Krzysztof Goliński

      co-development

    BASIC INFO

    • Date: May 2012
    • Client: National Center for Culture / Kordegarda Gallery
    • Tags: arduino, kinetci mapping, stepper motors, sound, installation, audiovisual
  • Burning Pipes

    The Pneumatic Orchestra



    Kinetic audiovisual installation for burn displayed during burn Selector Festival 2011. Movement of the cans is controlled by 9 independent stepper motors connected to the Arduino board while the sound is purely analogue - air pumped by 9 ordinary mattress pumps blows into the "whistles" at the top of plexiglass pipes. Tone is modulated by the current position of the can.

    CREDITS

    • Piotr Barszczewski

      co-design, co-development

    • Krzysztof Goliński

      co-design, co-development

    • Krzysztof Cybulski

      co-design, sound design

    • Jakub Koźniewski

      co-design, co-development

    BASIC INFO

    • Date: June 2011
    • Client: Coca-Cola / Alter Art
    • Tags: arduino, kinetic, sound
  • Runnable Turntable

    Run and play.



    Given the main topic of Culture 2.0 event - "culture resources/recycled culture" we've chosen old Polish hit by Piotr Szczepanik "Goniąc Kormorany" (Chasing Cormorans) and engraved it on a custom vinyl plate.Then we've hacked old gramophone, replacing the engine with the one controlled via Arduino. In the next step we've wrote special tracking software in openframeworks which allowed us to track persons moving around the gramophone and transpose their movements to speed/direction of the rotating vinyl plate, so the one could "remix" the recording by just running around.

    CREDITS

    • Jakub Koźniewski

      original concept, co-development

    • Piotr Barszczewski

      co-development

    BASIC INFO

    • Date: November 2010
    • Client: National Audiovisual Institute
    • Tags: arduino, turntable, openCV, sound
  • New Media Workshops

    documentation of three of our recent workshops



    INFOSCULPTURE ( pl: INFOBRYŁA ) spatial data visualisation and 3d printing workshop @ transvizualia festival 2012 Piotr Barszczewski, Krzysztof Goliński, Jakub Koźniewski, Tomek Gancarczyk + Konrad Klepacki ( designfutures.pl ) - 3d print support
    GENEROTYPE generative typography workshop @ Graphic Knowledge Fair 2012 ( pl: Targi Wiedzy Graficznej, STGU, twg2012.pl/ ) Piotr Barszczewski, Krzysztof Goliński, Jakub Koźniewski
    ARDUINO INTRO electronics for artists @ Academy of Fine Arts Katowice 2012 Piotr Barszczewski, Krzysztof Goliński, Jakub Koźniewski

    CREDITS

    • Piotr Barszczewski

      tutor

    • Krzysztof Goliński

      tutor

    • Jakub Koźniewski

      tutor

    • Tomasz Gancarczyk

      tutor

    BASIC INFO

    • Date: 2012
    • Client: STGU,Transvizualia,ASP Katowice
    • Tags: arduino, processing, data visualization, 3d print, generative, typography
  • OPERATION: DIAMOND

    light based street art action...



    Krzysztof's diploma at Academy of Fine Arts in Warsaw. On one cold evening in January 250 colorful glowing diamonds were placed around the center of Warsaw.

    CREDITS

    • Krzysztof Goliński

      concept and design

    BASIC INFO

    • Date: January 2011
    • Client: n/a
    • Tags: led, casted resin, street art, light
  • Jinglow

    interactive glockenspiel with projection mapping



    Jinglow is an interactive glockenspiel with micro projection mapping. It reacts on what you play and plays it's own counterpoint to your melodies. Core of the installation is created in Reaktor, which then sends OSC messages to Open Frameworks application that generates the projected images.

    CREDITS

    • Krzysztof Cybulski

      orginal concetp, sound design, sound programming

    • Piotr Barszczewski

      co-development

    • Krzysztof Goliński

      co-development

    • Jakub Koźniewski

      co-development

    BASIC INFO

    • Date: 2011
    • Client: n/a
    • Tags: mapping, audio, interactive
  • Phojector

    hybrid of interfaces seemingly incongruent



    Phojector is a crossbreed between a slide projector and a cellphone. It's also Krzysztof's second (after Veedback) exploration of video feedback as an artistic tool. It was inspired by Troika's sms guerilla projector, but the idea was taken few steps further. The similarity is that it's using the transparent lcd display of cellphone as a slide. But it's also using the cellphone's built-in camera, which is pointed to the screen on which the projection is directed. The display is showing the picture from camera in realtime, which leads to videofeedback. The phone is further modified by soldering wires to it's board, which lets to control the phone's settings with arduino microcontroller and relays.

    CREDITS

    • Krzysztof Cybulski

      original concetp, development

    • Piotr Barszczewski

      support

    • Krzysztof Goliński

      support

    • Jakub Koźniewski

      support

    BASIC INFO

    • Date:May 2012
    • Client: National Center for Culture / Kordegarda Gallery
    • Tags: arduino, video feedback, glitch, analogue, hack, projection
  • “an emergent a/v installation”

    Constellaction

    “a bracelet for remote tactile communication”

    Tactilu

  • “video documentation of our recent workshops”

    NEW MEDIA WORKSHOPS

    “kinetic mapping a/v installation”

    PEACOCK

  • “the unaware 'subcreator' in the creative process”

    .Float

    “a robotic portrait of street dynamics”

    City, Paint, Machine

  • “hybrid of interfaces seemingly incongruent”

    Phojector

    “table turned into a collaborative instrument”

    K!-Labo

  • “spatial, gestural a/v controller”

    Dodecaudion

    “kinetic a/v installation made out of cans”

    BURNING PIPES

  • “is a word worth a thousand pictures?”

    Non-video game

    “run around and play”

    RUNNABLE TURNTABLE

  • “generative a/v led painting”

    1.4615e+48

    “interactive glockenspiel with projection mapping”

    JINGLOW

  • “light based street art action”

    OPERATION: DIAMOND


News

  • 20/06/2013

    Workshops at medialab 2013

    This year we're conducting a workshop "Bits of Nature" at medialab Opole 2013. Participants are able to choose one of two avaliable paths - sampling the nature or models of reality. First one focuses on sampling data via sensors and Arduino and the second one on life-like simulations in Processing. More info > labkit.pl

  • 16/06/2013

    Google big tent v4

    We've been invited by google to show some of our projects during the 4th Google Big Tent Event at Arkady Kubickiego in Warsaw, Poland. Among others we've presented our new sound controller and prototype of TACTILU bracelet.

Info


New media collective

panGenerator is an interdisciplinary new media design and art group based in Warsaw, Poland. Since 2010 we're creating works of art and desing that explore the new means of expression and interaction. We're belnding bits, beats and atoms, providing truly innovative products, and engaging experiences for audiences of art galeries, museums and festivals. Our projects are ranging from large scale interactive installations to the novel musical interfaces and tiny wearable-tech objects. Apart from our creative endeavours, we're involved into new media tech and art education, frequently handling the workshops on the subject.

  • Piotr Barszczewski
    Electronics and interaction specialist expressing his ideas through building working devices in any shape and form. Graduated from automatic control and robotics on Warsaw Technical University while he always wanted to draw and paint. Programming, designing hardware, construction, software and electronics. > 1am.pl
  • Krzysztof Cybulski
    Krzysztof Cybulski is a bass player and composer. He studied at music academy in Katowice and at fine arts high school in Zakopane. His activities include creation of film music and sound design, professional bass guitar playing, experimental electronic music production, development of software tools for digital sound processing, participation in audiovisual installations and acts. > www.krzysztofcybulski.com/
  • Krzysztof Goliński
    Krzysztof Goliński (born 1981 in Vienna) is a multimedia artist with computer science degree in Multimedia and Artificial Intelligence. He creates algorithmic paintings, generative objects and interactive installations. He explores ways of applying algorithms to creative process and using new media in public space. Golinski's art ranges from aleatoric graffiti to object generation based on analysis of living organisms behavior. He actively works in art education. > www.golinski.org
  • Jakub Koźniewski
    Jakub Koźniewski is an interactive-experience designer and new media artist. Jakub explores unconventional interfaces that may be considered both as tools of artistic expression and an art form in itself. He strongly believes in bridging the gap between artists, designers and tech-people to produce truly innovative and artful forms of communication. With his colleagues he lectures and conducts workshops devoted to new media design and technology. Apart from that he is active in the field of illustration and graphic design. > www.jkozniewski.com

We provide our experience and services in following fields

  • Creative concepts
  • Interaction design
  • Graphic/Form design
  • Sound design
  • Creative coding
  • Custom electronics
  • Engineering
  • New Media workshops

Some institutions, brands and partner we've worked with

  • Narodowy Instytut Audiowizualny

    (National Audiovisual Institute)

  • Narodowe Centrum Kultury

    (National Center for Culture)

  • Muzeum Historii Żydów Polskich

    (Museum of the History of Polish Jews)

  • Centrum Nauki Kopernik

    (Copernicus Science Center)



Contact

Location: Warsaw, Poland
Phone: +48 697 227 527